Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Tuesday, 11 August 2015

Let's Play Invisible Inc, Part One

So this happened. I could no longer resist the urge to take this game for a test run, largely due to a perfectly timed sale on Steam. I've had my eye on Invisible Inc. ever since it was released, hearing nothing but good things about it. The art direction is simply stunning, and I'm a sucker for squad based XCOM-styled games, so a 40% discount was as good an invitation to start playing as I could have hoped for.

Check out my first video in the series, as I begin by playing through the short tutorial tied in to the story. In the next part, I will begin my first campaign, exploring the gameplay along with you.



Sunday, 2 August 2015

Let's Play Door Kickers, Part Two

I just released the second part of my Door Kickers series on my youtube channel. This time around, we take a look at two new classes and the games deployment mechanics by playing a medium sized map that's a bit more complicated than the missions shown in the first video. So check it out and be amazed as my two brave troopers, Misery and Hipster, clear out one room at a time while kicking ass, taking names and chewing bubblegum, even though they mainly came for the ass kicking. And door kicking. Duh.


Let's Play Door Kickers, Part Two
https://www.youtube.com/watch?v=PCK1XZba_lA

Friday, 31 July 2015

Let's Play Door Kickers, Part One

Indeed, let's. Let's kick down some doors. In Door Kickers. This one could easily turn into a series, which would make this part one, where I go through the basic gameplay and mess around with some early missions.

Since it's me, I get some cops killed, indulge in some minor fat shaming (it's okay, I'm having difficulty tying my own shoes these days, so I think I'm allowed), attempt to pay tribute to one of the greatest unsung heroes of Star Wars by getting his name wrong (I'm so sorry, Porkins), discuss the (surely) far fetched linguistics behind weird names like Piere Åkerblom and question my superiors, who deemed a 50% casualty rate an "improvement". The cold hearted bastards!


Let's Play Door Kickers, Part One
https://www.youtube.com/watch?v=gnnDIJ6wDJQ

Wednesday, 29 July 2015

Kicking Down Some Doors

Door Kickers is a lovely little indie title that I fear might have passed many a gamers by without much notice. It's the sort of title that lends itself perfectly to both PC and Tablet/Mobile gaming thanks to a perfectly executed UI and crisp, clear 2D graphics. Someone really ought to give it some well-deserved attention, don't you think?

"You rang?"

Door Kickers is a real-time tactical SWAT simulator with free pause from KillHouse Games. In it, you take control of a SWAT team and fight your way through meth-cooking apartments, hostage-littered office locales and pimped out drug lord yachts, all using a combination of real-time maneuvres and intricate planning while paused. You can choose between single missions of various difficulty or several campaigns with tiered missions and full, XP-driven squad control. Everything is top-down, extremely intuitive and it's a hoot to play.