In this Let's Play video for Kerbal Space Program I'll show you how to dock a vehicle when the only docking port is still attached to the launch rocket. In order to follow along, you'll need a basic understanding of regular docking procedures. I hope someone finds it useful, or am I the only one who tends to launch vehicles for docking, only to realise (much too late) that I forgot to add a docking port to the top of the last stage as well?
I suppose I should name the maneuver something. How about "Reverse Arse Thrusting"?
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Another speed sculpt, this time a bust of an alien creature. I overshot the time limit I had set up for my self (one hour) and ended up spending roughly one hour forty minutes on the model.
I now realise that the finished model shares a striking resemblance with Garus from Mass Effect, something I had not planned on as I began. I only knew that I wanted to make some sort of alien, but I guess Garrus must have been lurking at the back of my mind.
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Speed sculpts are great for refining your anatomy knowledge, honing your skills and learning to deal with tight schedules. They can be any length, but in my opinion they work best when kept below two hours. The point is not to get a perfect sculpt, but to get your hands moving and your brain working, and it helps to use a timer.
Here's a one hour speed sculpt of a human male bust, sped up 4x the original speed. Going in I only knew that I wanted to make a bust of an old man, the rest I discovered as I went along.
Please take the time to like if you enjoyed the video, and don't be afraid to leave a comment. For easy access to all of my videos, subscibe to my youtube channel.